3/21/2023 0 Comments Fallout 76 builds energy weaponsThank you for your help and sorry for my bad english. Any piecies of advice about my SPECIAL? If not i will not choose again sneak skill, since i use ranged weapons. I wonder if the chance of sneak critical hit is based on your sneak skill. I think they are great abilities but should i choose other skills, such as science? Also, is Energy Weapons as a main skill (or choosing any other Weapon Skill as a main) a good choice? Should i choose another skill and invest some points in Energy Weps when i level up? What can i do during the most crowded moments? Power Armor Heavy Weapons Build Fallout 76Adding the Bloodied modifier to the mix. What can i do during the fitst steps of the game? Also Energy Weapons do not include any full automatic weapons. There are good but they are rare until certain points of the game. Main Skills: Energy Weapons, Medicine, Repair I would like to complete the game with this character, but i would like to start a new one, based on the Energy Weapons skill. That was with Lvl 5 Gunsmith active.I'm going through the game for the first time, but i have understood i made some mistakes (such as leaving all special attributes at least equal to 5 or boosting sneak ability to 100 even if i usually use Small Weapons). Not even Legendary creatures, mind you, just the regular ones. It would break by the half way point in the fight. My standard, fully modded out but not legendary Plasma Rifle could not take down a "boss" type Lvl 50+ Large creature (Mirelurke King/Queen, Sheepsquatch, etc.). 50 Caliber simply because I found really, really good ones and have yet to even see a three star Plasma anything.Īnd without Legendary mods, they just break too quickly to be useful against anything major. Tesla, Plasma, and Gauss are solid rifleman options, and the Gatling Laser and Gatling Plasma are. Swap in the Science perks when you need to craft something, and equip Batteries Included because that 2mm EC is heavy. It's only real issue is the scarcity of really decent Legendaries and it's insanely low duribility. energy weapons use the same combat perks as ballistic weapons, so just decide if you want to go rifleman, commando, or heavy. Plasma caster Plasma gun Ultracite laser gun Mod slot Receiver The. The Gattleing Plasma is a pretty awesome heavy weapon, too. Top 15 Best Builds for Fallout 76 Weapon Mods: Calibrated capacitor: Superior. I fell in lust with the Plasma Rifle with the Flamethrower Barrel the very first time I used it. So i was looking at using a plasma rifle for my sneak rifle build. I'm currently using a handmade rifle but im growing bored of it and want a new rifle. Originally posted by Project Danny:So i read somewhere that the plasma rifle is silent (as if a silencer is attached to it) is this true?Īlso I was wondering about the damage of a plasma rifle. My Instigating Gauss Rifle will do 1200ish damage which is more than enough to one shot most mobs.Įven with all the misses it is very ammo efficient. My Primed Zealot can hit the Scorchbeast Queen for like 300 in the body and 500 in the head. However when the Gauss Rifle does work correctly it is an amazing gun. The sneak attack damage does not register sometimes. Their damage does not register correctly. They have a bad case of missing at 95% chance to hit in VATS, repeatedly.Ģ. Then add the energy ammo wright reduction i guess? Gauss Rifles are frustrating.ġ. In that case I could go a silenced gauss rifle with plasma flamer for close combat. ![]() Bloodied Heavy Gunner PA Build Level 50 56 / 56 Points 245 lbs 307 HP 213 AP S 14 14 2 Bandolier Ballistic weapon ammo weighs 90 less. However if you modify the plasma rifle with a flamer barrel it becomes a great close combat weapon, it does eat ammo though. Bloodied builds differ in 2 ways depending on if you want to use ranged or melee. However it is a great "alternate weapon" to use running dailies on lowbie mobs. Originally posted by Bored Peon:Personally I think a normal plasma rifle is weaker than a handmade.
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